feat: 扩展首页内容,新增7个高级动画板块
✨ 新增首页板块: - HomeServices: 服务能力展示(3D卡片翻转 + 视差移动) - HomeAchievements: 数字成就展示(数字滚动 + 粒子背景) - HomeTestimonials: 客户评价轮播(3D轮播 + 拖拽交互) - HomeTechStack: 技术栈展示(3D球体 + 鼠标控制旋转) - HomeProcess: 创意流程时间线(横向滚动 + SVG线条动画) - HomeUpdates: 最新动态网格(Bento布局 + 悬浮卡片) - HomeCTA: 全屏CTA区域(文字分裂动画 + 星空粒子) 🎨 设计亮点: - 每个板块独特的动画效果(翻转、滚动、拖拽、旋转、绘制) - 避免传统布局,采用创意设计 - 丰富的交互效果(hover、拖拽、视差) - Canvas粒子动画和SVG路径动画 - 响应式设计,完美适配移动端 🌍 国际化: - 完整的中英文内容 - 涵盖所有新板块的文案 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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<template>
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<section ref="rootRef" class="relative bg-black text-white py-32 md:py-40 overflow-hidden">
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<!-- 背景粒子 -->
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<canvas ref="canvasRef" class="absolute inset-0 w-full h-full opacity-30"></canvas>
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<div class="relative z-10 w-page-container max-w-[1200px] mx-auto px-6 md:px-10">
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<!-- 成就网格 -->
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<div class="grid grid-cols-1 md:grid-cols-2 gap-16 md:gap-20">
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<div
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v-for="(achievement, index) in achievements"
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:key="achievement.id"
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:ref="el => setAchievementRef(el, index)"
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class="achievement-item flex flex-col md:flex-row items-start md:items-center gap-8"
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style="opacity: 0;"
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>
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<!-- 数字 -->
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<div class="flex-shrink-0">
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<div class="relative">
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<div
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:ref="el => setNumberRef(el, index)"
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class="text-6xl md:text-8xl font-bold tracking-tight"
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:class="achievement.color"
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>
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0
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</div>
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<div
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class="absolute -top-2 -right-2 w-20 h-20 rounded-full blur-2xl opacity-50"
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:class="achievement.bgColor"
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></div>
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</div>
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</div>
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<!-- 描述 -->
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<div class="flex-1">
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<h3 class="text-2xl md:text-3xl font-bold mb-3">
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{{ t(`home.achievements.items.${achievement.id}.title`) }}
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</h3>
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<p class="text-gray-400 text-base md:text-lg leading-relaxed">
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{{ t(`home.achievements.items.${achievement.id}.description`) }}
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</p>
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</div>
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</div>
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</div>
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</div>
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</section>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted, nextTick } from 'vue'
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import { useI18n } from 'vue-i18n'
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import gsap from 'gsap'
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import { ScrollTrigger } from 'gsap/ScrollTrigger'
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gsap.registerPlugin(ScrollTrigger)
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const { t } = useI18n()
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const rootRef = ref<HTMLElement | null>(null)
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const canvasRef = ref<HTMLCanvasElement | null>(null)
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const achievementElements = ref<(HTMLElement | null)[]>([])
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const numberElements = ref<(HTMLElement | null)[]>([])
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let ctx: gsap.Context | null = null
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let animationId: number | null = null
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const setAchievementRef = (el: any, index: number) => {
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if (el) achievementElements.value[index] = el
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}
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const setNumberRef = (el: any, index: number) => {
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if (el) numberElements.value[index] = el
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}
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const achievements = [
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{
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id: 'projects',
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number: 150,
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suffix: '+',
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color: 'text-blue-400',
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bgColor: 'bg-blue-500'
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},
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{
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id: 'clients',
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number: 85,
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suffix: '+',
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color: 'text-purple-400',
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bgColor: 'bg-purple-500'
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},
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{
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id: 'experience',
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number: 12,
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suffix: '+',
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color: 'text-green-400',
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bgColor: 'bg-green-500'
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},
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{
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id: 'satisfaction',
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number: 98,
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suffix: '%',
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color: 'text-orange-400',
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bgColor: 'bg-orange-500'
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}
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]
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// 粒子动画
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const initParticles = () => {
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const canvas = canvasRef.value
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if (!canvas) return
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const ctx = canvas.getContext('2d')
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if (!ctx) return
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const resize = () => {
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canvas.width = canvas.offsetWidth
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canvas.height = canvas.offsetHeight
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}
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resize()
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window.addEventListener('resize', resize)
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const particles: Array<{
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x: number
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y: number
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vx: number
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vy: number
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size: number
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opacity: number
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}> = []
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// 创建粒子
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for (let i = 0; i < 80; i++) {
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particles.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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vx: (Math.random() - 0.5) * 0.5,
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vy: (Math.random() - 0.5) * 0.5,
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size: Math.random() * 2 + 1,
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opacity: Math.random() * 0.5 + 0.3
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})
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}
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const animate = () => {
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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particles.forEach(p => {
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// 更新位置
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p.x += p.vx
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p.y += p.vy
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// 边界检测
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if (p.x < 0 || p.x > canvas.width) p.vx *= -1
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if (p.y < 0 || p.y > canvas.height) p.vy *= -1
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// 绘制粒子
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ctx.beginPath()
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ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2)
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ctx.fillStyle = `rgba(255, 255, 255, ${p.opacity})`
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ctx.fill()
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})
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// 绘制连线
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particles.forEach((p1, i) => {
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particles.slice(i + 1).forEach(p2 => {
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const dx = p1.x - p2.x
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const dy = p1.y - p2.y
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const distance = Math.sqrt(dx * dx + dy * dy)
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if (distance < 150) {
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ctx.beginPath()
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ctx.moveTo(p1.x, p1.y)
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ctx.lineTo(p2.x, p2.y)
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ctx.strokeStyle = `rgba(255, 255, 255, ${0.1 * (1 - distance / 150)})`
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ctx.lineWidth = 0.5
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ctx.stroke()
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}
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})
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})
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animationId = requestAnimationFrame(animate)
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}
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animate()
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return () => {
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window.removeEventListener('resize', resize)
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if (animationId) cancelAnimationFrame(animationId)
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}
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}
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// 数字计数动画
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const animateNumber = (element: HTMLElement, target: number, suffix: string) => {
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const obj = { value: 0 }
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gsap.to(obj, {
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value: target,
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duration: 2.5,
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ease: 'power2.out',
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onUpdate: () => {
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element.textContent = Math.floor(obj.value) + suffix
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}
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})
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}
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onMounted(async () => {
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await nextTick()
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if (!rootRef.value) return
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// 初始化粒子
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const cleanupParticles = initParticles()
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ctx = gsap.context(() => {
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achievementElements.value.forEach((item, index) => {
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if (!item) return
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// 成就项入场动画
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gsap.fromTo(item,
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{ autoAlpha: 0, x: index % 2 === 0 ? -100 : 100 },
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{
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scrollTrigger: {
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trigger: item,
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start: 'top 80%',
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toggleActions: 'play none none reverse',
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onEnter: () => {
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// 触发数字计数
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const numberEl = numberElements.value[index]
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if (numberEl) {
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animateNumber(numberEl, achievements[index].number, achievements[index].suffix)
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}
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}
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},
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autoAlpha: 1,
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x: 0,
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duration: 1,
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delay: index * 0.2,
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ease: 'power3.out'
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}
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)
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})
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}, rootRef.value)
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onUnmounted(() => {
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ctx?.revert()
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if (cleanupParticles) cleanupParticles()
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})
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})
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</script>
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<style scoped>
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.achievement-item {
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will-change: transform, opacity;
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}
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</style>
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