Files
arcticnewone/app/components/home/HomeAchievements.vue
T
陈春 77567b2cc2 refactor: 移除新增板块的 ScrollTrigger pin 效果
从 HomeServices 开始往后的 6 个板块,
去掉 pin(固定)和 scrub(滚动驱动)效果,
改为正常的入场动画:滚动到时触发动画,播放完毕后正常滚动

修改的板块:
- HomeServices: 卡片飞入归位(无 pin)
- HomeAchievements: 逐个数字展示(无 pin)
- HomeTestimonials: 卡片扩散入场(无 pin)
- HomeTechStack: 标签散开入场(无 pin)
- HomeProcess: 标题 + 线条 + 步骤入场(无 pin)
- HomeUpdates: 卡片错开入场(无 pin)

保留 HomePartnersWork 的 pin 效果(原有板块)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 20:10:40 +08:00

249 lines
6.3 KiB
Vue

<template>
<section ref="rootRef" class="relative bg-black text-white min-h-screen flex items-center justify-center overflow-hidden">
<!-- 背景粒子 -->
<canvas ref="canvasRef" class="absolute inset-0 w-full h-full opacity-30"></canvas>
<div class="relative z-10 w-full max-w-[1200px] mx-auto px-6 md:px-10">
<!-- 成就网格 -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-16 md:gap-20">
<div
v-for="(achievement, index) in achievements"
:key="achievement.id"
:ref="el => setAchievementRef(el, index)"
class="achievement-item flex flex-col md:flex-row items-start md:items-center gap-8"
>
<!-- 数字 -->
<div class="flex-shrink-0">
<div class="relative">
<div
:ref="el => setNumberRef(el, index)"
class="text-6xl md:text-8xl font-bold tracking-tight"
:class="achievement.color"
>
0
</div>
<div
class="absolute -top-2 -right-2 w-20 h-20 rounded-full blur-2xl opacity-50"
:class="achievement.bgColor"
></div>
</div>
</div>
<!-- 描述 -->
<div class="flex-1">
<h3 class="text-2xl md:text-3xl font-bold mb-3">
{{ t(`home.achievements.items.${achievement.id}.title`) }}
</h3>
<p class="text-gray-400 text-base md:text-lg leading-relaxed">
{{ t(`home.achievements.items.${achievement.id}.description`) }}
</p>
</div>
</div>
</div>
</div>
</section>
</template>
<script setup lang="ts">
import { ref, onMounted, onUnmounted, nextTick } from 'vue'
import { useI18n } from 'vue-i18n'
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
gsap.registerPlugin(ScrollTrigger)
const { t } = useI18n()
const rootRef = ref<HTMLElement | null>(null)
const canvasRef = ref<HTMLCanvasElement | null>(null)
const achievementElements = ref<(HTMLElement | null)[]>([])
const numberElements = ref<(HTMLElement | null)[]>([])
let ctx: gsap.Context | null = null
let animationId: number | null = null
const setAchievementRef = (el: any, index: number) => {
if (el) achievementElements.value[index] = el
}
const setNumberRef = (el: any, index: number) => {
if (el) numberElements.value[index] = el
}
const achievements = [
{
id: 'projects',
number: 150,
suffix: '+',
color: 'text-blue-400',
bgColor: 'bg-blue-500'
},
{
id: 'clients',
number: 85,
suffix: '+',
color: 'text-purple-400',
bgColor: 'bg-purple-500'
},
{
id: 'experience',
number: 12,
suffix: '+',
color: 'text-green-400',
bgColor: 'bg-green-500'
},
{
id: 'satisfaction',
number: 98,
suffix: '%',
color: 'text-orange-400',
bgColor: 'bg-orange-500'
}
]
// 粒子动画
const initParticles = () => {
const canvas = canvasRef.value
if (!canvas) return
const ctx = canvas.getContext('2d')
if (!ctx) return
const resize = () => {
canvas.width = canvas.offsetWidth
canvas.height = canvas.offsetHeight
}
resize()
window.addEventListener('resize', resize)
const particles: Array<{
x: number
y: number
vx: number
vy: number
size: number
opacity: number
}> = []
// 创建粒子
for (let i = 0; i < 80; i++) {
particles.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 0.5,
vy: (Math.random() - 0.5) * 0.5,
size: Math.random() * 2 + 1,
opacity: Math.random() * 0.5 + 0.3
})
}
const animate = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height)
particles.forEach(p => {
// 更新位置
p.x += p.vx
p.y += p.vy
// 边界检测
if (p.x < 0 || p.x > canvas.width) p.vx *= -1
if (p.y < 0 || p.y > canvas.height) p.vy *= -1
// 绘制粒子
ctx.beginPath()
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2)
ctx.fillStyle = `rgba(255, 255, 255, ${p.opacity})`
ctx.fill()
})
// 绘制连线
particles.forEach((p1, i) => {
particles.slice(i + 1).forEach(p2 => {
const dx = p1.x - p2.x
const dy = p1.y - p2.y
const distance = Math.sqrt(dx * dx + dy * dy)
if (distance < 150) {
ctx.beginPath()
ctx.moveTo(p1.x, p1.y)
ctx.lineTo(p2.x, p2.y)
ctx.strokeStyle = `rgba(255, 255, 255, ${0.1 * (1 - distance / 150)})`
ctx.lineWidth = 0.5
ctx.stroke()
}
})
})
animationId = requestAnimationFrame(animate)
}
animate()
return () => {
window.removeEventListener('resize', resize)
if (animationId) cancelAnimationFrame(animationId)
}
}
// 数字计数动画
const animateNumber = (element: HTMLElement, target: number, suffix: string) => {
const obj = { value: 0 }
gsap.to(obj, {
value: target,
duration: 2.5,
ease: 'power2.out',
onUpdate: () => {
element.textContent = Math.floor(obj.value) + suffix
}
})
}
onMounted(async () => {
await nextTick()
if (!rootRef.value) return
// 初始化粒子
const cleanupParticles = initParticles()
ctx = gsap.context(() => {
// 初始状态:全部隐藏
const totalItems = achievements.length
achievementElements.value.forEach((item, index) => {
if (!item) return
gsap.set(item, { autoAlpha: 0, x: index % 2 === 0 ? -100 : 100 })
})
// 入场动画(无 pin):逐个展示
const tl = gsap.timeline()
for (let i = 0; i < totalItems; i++) {
tl.to(achievementElements.value[i], {
autoAlpha: 1, x: 0, duration: 0.8, ease: 'power3.out',
onStart: () => {
const numberEl = numberElements.value[i]
if (numberEl) animateNumber(numberEl, achievements[i].number, achievements[i].suffix)
}
}, i * 0.2)
}
ScrollTrigger.create({
trigger: rootRef.value,
start: 'top 75%',
toggleActions: 'play none none none',
animation: tl,
})
}, rootRef.value)
onUnmounted(() => {
ctx?.revert()
if (cleanupParticles) cleanupParticles()
})
})
</script>
<style scoped>
.achievement-item {
will-change: transform, opacity;
}
</style>